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<p>
Here is a list of all class members with links to the classes they belong to:<h3><a class="anchor" name="index_a">- a -</a></h3><ul>
<li>Activate()
: <a class="el" href="classCPVRTPFXEffect.html#a5">CPVRTPFXEffect</a><li>AdjustWindowSize()
: <a class="el" href="classCPVRTPrint3D.html#a14">CPVRTPrint3D</a><li>append()
: <a class="el" href="classCPVRTString.html#a10">CPVRTString</a><li>assign()
: <a class="el" href="classCPVRTString.html#a15">CPVRTString</a></ul>
<h3><a class="anchor" name="index_b">- b -</a></h3><ul>
<li>bAllocated
: <a class="el" href="structCPVRTMemoryFileSystem_1_1SFileInfo.html#o3">CPVRTMemoryFileSystem::SFileInfo</a><li>bNeedUpdated
: <a class="el" href="structSPVRTPrint3DWIN.html#o1">SPVRTPrint3DWIN</a><li>bRenderToTexture
: <a class="el" href="structSPVRTPFXParserTexture.html#o2">SPVRTPFXParserTexture</a><li>bTitleTextL
: <a class="el" href="structSPVRTPrint3DWIN.html#o10">SPVRTPrint3DWIN</a><li>bTitleTextR
: <a class="el" href="structSPVRTPrint3DWIN.html#o11">SPVRTPrint3DWIN</a><li>BuildUniformTable()
: <a class="el" href="classCPVRTPFXEffect.html#a6">CPVRTPFXEffect</a><li>bUseFileName
: <a class="el" href="structSPVRTPFXParserShader.html#o1">SPVRTPFXParserShader</a></ul>
<h3><a class="anchor" name="index_c">- c -</a></h3><ul>
<li>c_str()
: <a class="el" href="classCPVRTString.html#a16">CPVRTString</a><li>capacity()
: <a class="el" href="classCPVRTString.html#a17">CPVRTString</a><li>CAtExit
: <a class="el" href="classCPVRTMemoryFileSystem.html#n0">CPVRTMemoryFileSystem</a><li>clear()
: <a class="el" href="classCPVRTString.html#a18">CPVRTString</a><li>Close()
: <a class="el" href="classCPVRTResourceFile.html#a8">CPVRTResourceFile</a><li>color
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o4">SPVRTPrint3DAPIVertex</a><li>compare()
: <a class="el" href="classCPVRTString.html#a24">CPVRTString</a><li>const_reference
: <a class="el" href="classCPVRTString.html#w3">CPVRTString</a><li>copy()
: <a class="el" href="classCPVRTString.html#a30">CPVRTString</a><li>CopyFromMemory()
: <a class="el" href="classCPVRTModelPOD.html#a5">CPVRTModelPOD</a><li>count
: <a class="el" href="classCPVRTgles2Ext.html#w8">CPVRTgles2Ext</a><li>CPVRTBackground()
: <a class="el" href="classCPVRTBackground.html#a0">CPVRTBackground</a><li>CPVRTMemoryFileSystem()
: <a class="el" href="classCPVRTMemoryFileSystem.html#a0">CPVRTMemoryFileSystem</a><li>CPVRTModelPOD()
: <a class="el" href="classCPVRTModelPOD.html#a0">CPVRTModelPOD</a><li>CPVRTPFXEffect()
: <a class="el" href="classCPVRTPFXEffect.html#a1">CPVRTPFXEffect</a><li>CPVRTPFXParser()
: <a class="el" href="classCPVRTPFXParser.html#a0">CPVRTPFXParser</a><li>CPVRTPrint3D()
: <a class="el" href="classCPVRTPrint3D.html#a0">CPVRTPrint3D</a><li>CPVRTResourceFile()
: <a class="el" href="classCPVRTResourceFile.html#a1">CPVRTResourceFile</a><li>CPVRTSingleton()
: <a class="el" href="classCPVRTSingleton.html#b0">CPVRTSingleton&lt; T &gt;</a><li>CPVRTString()
: <a class="el" href="classCPVRTString.html#a4">CPVRTString</a><li>Create()
: <a class="el" href="classCPVRTBoneBatches.html#a0">CPVRTBoneBatches</a><li>CreateDefaultWindow()
: <a class="el" href="classCPVRTPrint3D.html#a5">CPVRTPrint3D</a><li>CreateSkinIdxWeight()
: <a class="el" href="classCPVRTModelPOD.html#a31">CPVRTModelPOD</a><li>cross()
: <a class="el" href="structPVRTVec3.html#a22">PVRTVec3</a></ul>
<h3><a class="anchor" name="index_d">- d -</a></h3><ul>
<li>D3D
: <a class="el" href="structPVRTMat4.html#w2w1">PVRTMat4</a><li>data()
: <a class="el" href="classCPVRTString.html#a31">CPVRTString</a><li>DataPtr()
: <a class="el" href="classCPVRTResourceFile.html#a6">CPVRTResourceFile</a><li>DebugDump()
: <a class="el" href="classCPVRTPFXParser.html#a5">CPVRTPFXParser</a><li>DeleteAllWindows()
: <a class="el" href="classCPVRTPrint3D.html#a8">CPVRTPrint3D</a><li>DeleteWindow()
: <a class="el" href="classCPVRTPrint3D.html#a7">CPVRTPrint3D</a><li>Destroy()
: <a class="el" href="classCPVRTModelPOD.html#a9">CPVRTModelPOD</a>, <a class="el" href="classCPVRTBackground.html#a2">CPVRTBackground</a>, <a class="el" href="classCPVRTPFXEffect.html#a4">CPVRTPFXEffect</a><li>DestroyImpl()
: <a class="el" href="classCPVRTModelPOD.html#a7">CPVRTModelPOD</a><li>determinant()
: <a class="el" href="structPVRTMat3.html#a15">PVRTMat3</a><li>DisplayDefaultTitle()
: <a class="el" href="classCPVRTPrint3D.html#a4">CPVRTPrint3D</a><li>DisplayWindow()
: <a class="el" href="classCPVRTPrint3D.html#a9">CPVRTPrint3D</a><li>dot()
: <a class="el" href="structPVRTVec4.html#a22">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a21">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a22">PVRTVec2</a><li>dwAlphaBitMask
: <a class="el" href="structPVR__Texture__Header.html#o10">PVR_Texture_Header</a><li>dwBBitMask
: <a class="el" href="structPVR__Texture__Header.html#o9">PVR_Texture_Header</a><li>dwBitCount
: <a class="el" href="structPVR__Texture__Header.html#o6">PVR_Texture_Header</a><li>dwBufferSizeX
: <a class="el" href="structSPVRTPrint3DWIN.html#o3">SPVRTPrint3DWIN</a><li>dwBufferSizeY
: <a class="el" href="structSPVRTPrint3DWIN.html#o4">SPVRTPrint3DWIN</a><li>dwFlags
: <a class="el" href="structSPVRTPrint3DWIN.html#o0">SPVRTPrint3DWIN</a><li>dwGBitMask
: <a class="el" href="structPVR__Texture__Header.html#o8">PVR_Texture_Header</a><li>dwHeaderSize
: <a class="el" href="structPVR__Texture__Header.html#o0">PVR_Texture_Header</a><li>dwHeight
: <a class="el" href="structPVR__Texture__Header.html#o1">PVR_Texture_Header</a><li>dwMipMapCount
: <a class="el" href="structPVR__Texture__Header.html#o3">PVR_Texture_Header</a><li>dwNumSurfs
: <a class="el" href="structPVR__Texture__Header.html#o12">PVR_Texture_Header</a><li>dwpfFlags
: <a class="el" href="structPVR__Texture__Header.html#o4">PVR_Texture_Header</a><li>dwPVR
: <a class="el" href="structPVR__Texture__Header.html#o11">PVR_Texture_Header</a><li>dwRBitMask
: <a class="el" href="structPVR__Texture__Header.html#o7">PVR_Texture_Header</a><li>dwSort
: <a class="el" href="structSPVRTPrint3DWIN.html#o22">SPVRTPrint3DWIN</a><li>dwTextureDataSize
: <a class="el" href="structPVR__Texture__Header.html#o5">PVR_Texture_Header</a><li>dwTitleBaseColor
: <a class="el" href="structSPVRTPrint3DWIN.html#o9">SPVRTPrint3DWIN</a><li>dwTitleFontColorL
: <a class="el" href="structSPVRTPrint3DWIN.html#o7">SPVRTPrint3DWIN</a><li>dwTitleFontColorR
: <a class="el" href="structSPVRTPrint3DWIN.html#o8">SPVRTPrint3DWIN</a><li>dwWidth
: <a class="el" href="structPVR__Texture__Header.html#o2">PVR_Texture_Header</a><li>dwWinBaseColor
: <a class="el" href="structSPVRTPrint3DWIN.html#o18">SPVRTPrint3DWIN</a><li>dwWinFontColor
: <a class="el" href="structSPVRTPrint3DWIN.html#o17">SPVRTPrint3DWIN</a></ul>
<h3><a class="anchor" name="index_e">- e -</a></h3><ul>
<li>eBlendDstA
: <a class="el" href="structSPODMaterial.html#o21">SPODMaterial</a><li>eBlendDstRGB
: <a class="el" href="structSPODMaterial.html#o20">SPODMaterial</a><li>eBlendOpA
: <a class="el" href="structSPODMaterial.html#o23">SPODMaterial</a><li>eBlendOpRGB
: <a class="el" href="structSPODMaterial.html#o22">SPODMaterial</a><li>eBlendSrcA
: <a class="el" href="structSPODMaterial.html#o19">SPODMaterial</a><li>eBlendSrcRGB
: <a class="el" href="structSPODMaterial.html#o18">SPODMaterial</a><li>eCameraPosition
: <a class="el" href="structSPVRTPFXRenderPass.html#o2">SPVRTPFXRenderPass</a><li>eClipspace
: <a class="el" href="structPVRTMat4.html#w2">PVRTMat4</a><li>eFormat
: <a class="el" href="structSPVRTPFXRenderPass.html#o4">SPVRTPFXRenderPass</a><li>eInternalType
: <a class="el" href="structSSemanticDefaultDataTypeInfo.html#o3">SSemanticDefaultDataTypeInfo</a><li>empty()
: <a class="el" href="classCPVRTString.html#a32">CPVRTString</a><li>ePrimitiveType
: <a class="el" href="structSPODMesh.html#o16">SPODMesh</a><li>erase()
: <a class="el" href="classCPVRTString.html#a33">CPVRTString</a><li>eRenderPassType
: <a class="el" href="structSPVRTPFXRenderPass.html#o1">SPVRTPFXRenderPass</a><li>eType
: <a class="el" href="structSPVRTSemanticDefaultData.html#o3">SPVRTSemanticDefaultData</a>, <a class="el" href="structSSemanticDefaultDataTypeInfo.html#o0">SSemanticDefaultDataTypeInfo</a>, <a class="el" href="structSPODLight.html#o2">SPODLight</a>, <a class="el" href="classCPODData.html#o0">CPODData</a></ul>
<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
<li>f
: <a class="el" href="classPVRTMATRIX3x.html#o0">PVRTMATRIX3x</a>, <a class="el" href="classPVRTMATRIX3f.html#o0">PVRTMATRIX3f</a>, <a class="el" href="classPVRTMATRIXx.html#o0">PVRTMATRIXx</a>, <a class="el" href="classPVRTMATRIXf.html#o0">PVRTMATRIXf</a><li>fCenter
: <a class="el" href="structHeaderStruct__Mesh.html#o5">HeaderStruct_Mesh</a><li>fConstantAttenuation
: <a class="el" href="structSPODLight.html#o3">SPODLight</a><li>fFalloffAngle
: <a class="el" href="structSPODLight.html#o6">SPODLight</a><li>fFalloffExponent
: <a class="el" href="structSPODLight.html#o7">SPODLight</a><li>fFar
: <a class="el" href="structSPODCamera.html#o2">SPODCamera</a><li>fFOV
: <a class="el" href="structSPODCamera.html#o1">SPODCamera</a><li>find_first_not_of()
: <a class="el" href="classCPVRTString.html#a37">CPVRTString</a><li>find_first_of()
: <a class="el" href="classCPVRTString.html#a41">CPVRTString</a><li>find_last_not_of()
: <a class="el" href="classCPVRTString.html#a45">CPVRTString</a><li>find_last_of()
: <a class="el" href="classCPVRTString.html#a49">CPVRTString</a><li>first
: <a class="el" href="classCPVRTgles2Ext.html#w7">CPVRTgles2Ext</a><li>fLinearAttenuation
: <a class="el" href="structSPODLight.html#o4">SPODLight</a><li>Flush()
: <a class="el" href="classCPVRTPrint3D.html#a18">CPVRTPrint3D</a><li>FlushCache()
: <a class="el" href="classCPVRTModelPOD.html#a8">CPVRTModelPOD</a><li>fMatOpacity
: <a class="el" href="structSPODMaterial.html#o11">SPODMaterial</a><li>fMatShininess
: <a class="el" href="structSPODMaterial.html#o15">SPODMaterial</a><li>fNear
: <a class="el" href="structSPODCamera.html#o3">SPODCamera</a><li>fQuadraticAttenuation
: <a class="el" href="structSPODLight.html#o5">SPODLight</a><li>fTextRMinPos
: <a class="el" href="structSPVRTPrint3DWIN.html#o6">SPVRTPrint3DWIN</a><li>fTitleFontSize
: <a class="el" href="structSPVRTPrint3DWIN.html#o5">SPVRTPrint3DWIN</a><li>fWinFontSize
: <a class="el" href="structSPVRTPrint3DWIN.html#o16">SPVRTPrint3DWIN</a><li>fWinPos
: <a class="el" href="structSPVRTPrint3DWIN.html#o19">SPVRTPrint3DWIN</a><li>fWinSize
: <a class="el" href="structSPVRTPrint3DWIN.html#o20">SPVRTPrint3DWIN</a><li>fZPos
: <a class="el" href="structSPVRTPrint3DWIN.html#o21">SPVRTPrint3DWIN</a></ul>
<h3><a class="anchor" name="index_g">- g -</a></h3><ul>
<li>GetAspectRatio()
: <a class="el" href="classCPVRTPrint3D.html#a16">CPVRTPrint3D</a><li>GetBoneWorldMatrix()
: <a class="el" href="classCPVRTModelPOD.html#a25">CPVRTModelPOD</a><li>GetCamera()
: <a class="el" href="classCPVRTModelPOD.html#a26">CPVRTModelPOD</a><li>GetCameraPos()
: <a class="el" href="classCPVRTModelPOD.html#a27">CPVRTModelPOD</a><li>GetFile()
: <a class="el" href="classCPVRTMemoryFileSystem.html#e1">CPVRTMemoryFileSystem</a><li>GetFilename()
: <a class="el" href="classCPVRTMemoryFileSystem.html#e3">CPVRTMemoryFileSystem</a><li>GetLight()
: <a class="el" href="classCPVRTModelPOD.html#a28">CPVRTModelPOD</a><li>GetLightDirection()
: <a class="el" href="classCPVRTModelPOD.html#a30">CPVRTModelPOD</a><li>GetLightPosition()
: <a class="el" href="classCPVRTModelPOD.html#a29">CPVRTModelPOD</a><li>GetNumFiles()
: <a class="el" href="classCPVRTMemoryFileSystem.html#e2">CPVRTMemoryFileSystem</a><li>GetReadPath()
: <a class="el" href="classCPVRTResourceFile.html#e1">CPVRTResourceFile</a><li>GetRotationMatrix()
: <a class="el" href="classCPVRTModelPOD.html#a12">CPVRTModelPOD</a><li>GetScalingMatrix()
: <a class="el" href="classCPVRTModelPOD.html#a14">CPVRTModelPOD</a><li>GetSize()
: <a class="el" href="classCPVRTPrint3D.html#a15">CPVRTPrint3D</a><li>GetTextureArray()
: <a class="el" href="classCPVRTPFXEffect.html#a7">CPVRTPFXEffect</a><li>GetTransformationMatrix()
: <a class="el" href="classCPVRTModelPOD.html#a19">CPVRTModelPOD</a><li>GetTranslation()
: <a class="el" href="classCPVRTModelPOD.html#a16">CPVRTModelPOD</a><li>GetTranslationMatrix()
: <a class="el" href="classCPVRTModelPOD.html#a18">CPVRTModelPOD</a><li>GetWorldMatrix()
: <a class="el" href="classCPVRTModelPOD.html#a23">CPVRTModelPOD</a><li>GetWorldMatrixNoCache()
: <a class="el" href="classCPVRTModelPOD.html#a21">CPVRTModelPOD</a><li>glDiscardFramebufferEXT
: <a class="el" href="classCPVRTgles2Ext.html#o5">CPVRTgles2Ext</a><li>glGetBufferPointervOES
: <a class="el" href="classCPVRTgles2Ext.html#o4">CPVRTgles2Ext</a><li>glMapBufferOES
: <a class="el" href="classCPVRTgles2Ext.html#o2">CPVRTgles2Ext</a><li>glMultiDrawArraysEXT
: <a class="el" href="classCPVRTgles2Ext.html#o1">CPVRTgles2Ext</a><li>glMultiDrawElementsEXT
: <a class="el" href="classCPVRTgles2Ext.html#o0">CPVRTgles2Ext</a><li>glUnmapBufferOES
: <a class="el" href="classCPVRTgles2Ext.html#o3">CPVRTgles2Ext</a></ul>
<h3><a class="anchor" name="index_i">- i -</a></h3><ul>
<li>i32TextureNumber
: <a class="el" href="structSPVRTPFXRenderPass.html#o0">SPVRTPFXRenderPass</a><li>Identity()
: <a class="el" href="structPVRTMat4.html#e0">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#e0">PVRTMat3</a><li>indices
: <a class="el" href="classCPVRTgles2Ext.html#w2">CPVRTgles2Ext</a><li>Init()
: <a class="el" href="classCPVRTBackground.html#a3">CPVRTBackground</a><li>InitImpl()
: <a class="el" href="classCPVRTModelPOD.html#a6">CPVRTModelPOD</a><li>InitWindow()
: <a class="el" href="classCPVRTPrint3D.html#a6">CPVRTPrint3D</a><li>inst()
: <a class="el" href="classCPVRTSingleton.html#e0">CPVRTSingleton&lt; T &gt;</a><li>inverse()
: <a class="el" href="structPVRTMat4.html#a16">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a16">PVRTMat3</a><li>inverseEx()
: <a class="el" href="structPVRTMat4.html#a17">PVRTMat4</a><li>IsGLExtensionSupported()
: <a class="el" href="classCPVRTgles2Ext.html#e0">CPVRTgles2Ext</a><li>IsMemoryFile()
: <a class="el" href="classCPVRTResourceFile.html#a4">CPVRTResourceFile</a><li>IsOpen()
: <a class="el" href="classCPVRTResourceFile.html#a3">CPVRTResourceFile</a></ul>
<h3><a class="anchor" name="index_l">- l -</a></h3><ul>
<li>length()
: <a class="el" href="structPVRTVec4.html#a19">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a18">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a18">PVRTVec2</a>, <a class="el" href="classCPVRTString.html#a50">CPVRTString</a><li>lenSqr()
: <a class="el" href="structPVRTVec4.html#a18">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a17">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a17">PVRTVec2</a><li>Load()
: <a class="el" href="classCPVRTPFXEffect.html#a3">CPVRTPFXEffect</a><li>LoadExtensions()
: <a class="el" href="classCPVRTgles2Ext.html#a2">CPVRTgles2Ext</a><li>LookAt()
: <a class="el" href="structPVRTMat4.html#e17">PVRTMat4</a><li>LookAtLH()
: <a class="el" href="structPVRTMat4.html#e8">PVRTMat4</a><li>LookAtRH()
: <a class="el" href="structPVRTMat4.html#e7">PVRTMat4</a></ul>
<h3><a class="anchor" name="index_m">- m -</a></h3><ul>
<li>m_bInit
: <a class="el" href="classCPVRTBackground.html#p0">CPVRTBackground</a><li>m_bMemoryFile
: <a class="el" href="classCPVRTResourceFile.html#p1">CPVRTResourceFile</a><li>m_bOpen
: <a class="el" href="classCPVRTResourceFile.html#p0">CPVRTResourceFile</a><li>m_Capacity
: <a class="el" href="classCPVRTString.html#p2">CPVRTString</a><li>m_nEffect
: <a class="el" href="classCPVRTPFXEffect.html#o2">CPVRTPFXEffect</a><li>m_nMaxEffects
: <a class="el" href="classCPVRTPFXParser.html#o12">CPVRTPFXParser</a><li>m_nMaxFragShaders
: <a class="el" href="classCPVRTPFXParser.html#o6">CPVRTPFXParser</a><li>m_nMaxRenders
: <a class="el" href="classCPVRTPFXParser.html#o15">CPVRTPFXParser</a><li>m_nMaxTextures
: <a class="el" href="classCPVRTPFXParser.html#o3">CPVRTPFXParser</a><li>m_nMaxVertShaders
: <a class="el" href="classCPVRTPFXParser.html#o9">CPVRTPFXParser</a><li>m_nNumEffects
: <a class="el" href="classCPVRTPFXParser.html#o11">CPVRTPFXParser</a><li>m_nNumFragShaders
: <a class="el" href="classCPVRTPFXParser.html#o5">CPVRTPFXParser</a><li>m_nNumRenderPasses
: <a class="el" href="classCPVRTPFXParser.html#o14">CPVRTPFXParser</a><li>m_nNumTextures
: <a class="el" href="classCPVRTPFXParser.html#o2">CPVRTPFXParser</a><li>m_nNumVertShaders
: <a class="el" href="classCPVRTPFXParser.html#o8">CPVRTPFXParser</a><li>m_pAPI
: <a class="el" href="classCPVRTBackground.html#p1">CPVRTBackground</a><li>m_pData
: <a class="el" href="classCPVRTResourceFile.html#p3">CPVRTResourceFile</a><li>m_pnTextureIdx
: <a class="el" href="classCPVRTPFXEffect.html#o4">CPVRTPFXEffect</a><li>m_pParser
: <a class="el" href="classCPVRTPFXEffect.html#o1">CPVRTPFXEffect</a><li>m_psContext
: <a class="el" href="classCPVRTPFXEffect.html#o0">CPVRTPFXEffect</a><li>m_psEffect
: <a class="el" href="classCPVRTPFXParser.html#o10">CPVRTPFXParser</a><li>m_psFragmentShader
: <a class="el" href="classCPVRTPFXParser.html#o4">CPVRTPFXParser</a><li>m_psRenderPasses
: <a class="el" href="classCPVRTPFXParser.html#o13">CPVRTPFXParser</a><li>m_psTexture
: <a class="el" href="classCPVRTPFXParser.html#o1">CPVRTPFXParser</a><li>m_psTextures
: <a class="el" href="classCPVRTPFXEffect.html#o5">CPVRTPFXEffect</a><li>m_pString
: <a class="el" href="classCPVRTString.html#p0">CPVRTString</a><li>m_psVertexShader
: <a class="el" href="classCPVRTPFXParser.html#o7">CPVRTPFXParser</a><li>m_sHeader
: <a class="el" href="classCPVRTPFXParser.html#o0">CPVRTPFXParser</a><li>m_Size
: <a class="el" href="classCPVRTString.html#p1">CPVRTString</a>, <a class="el" href="classCPVRTResourceFile.html#p2">CPVRTResourceFile</a><li>m_uiProgram
: <a class="el" href="classCPVRTPFXEffect.html#o3">CPVRTPFXEffect</a><li>m_uiViewportHeight
: <a class="el" href="classCPVRTPFXParser.html#o17">CPVRTPFXParser</a><li>m_uiViewportWidth
: <a class="el" href="classCPVRTPFXParser.html#o16">CPVRTPFXParser</a><li>max_size()
: <a class="el" href="classCPVRTString.html#a51">CPVRTString</a><li>mUnpackMatrix
: <a class="el" href="structSPODMesh.html#o17">SPODMesh</a></ul>
<h3><a class="anchor" name="index_n">- n -</a></h3><ul>
<li>n
: <a class="el" href="classCPODData.html#o1">CPODData</a>, <a class="el" href="structSPVRTPFXUniformSemantic.html#o1">SPVRTPFXUniformSemantic</a><li>nAnimFlags
: <a class="el" href="structSPODNode.html#o4">SPODNode</a><li>nBatchBoneMax
: <a class="el" href="classCPVRTBoneBatches.html#o3">CPVRTBoneBatches</a><li>nBatchCnt
: <a class="el" href="classCPVRTBoneBatches.html#o4">CPVRTBoneBatches</a><li>nE
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o4">PVRTShadowVolShadowMesh</a><li>nFirstLineNumber
: <a class="el" href="structSPVRTPFXParserShader.html#o7">SPVRTPFXParserShader</a><li>nFlags
: <a class="el" href="structSPODScene.html#o17">SPODScene</a>, <a class="el" href="structSPODMaterial.html#o26">SPODMaterial</a>, <a class="el" href="structHeaderStruct__Mesh.html#o3">HeaderStruct_Mesh</a><li>nFPS
: <a class="el" href="structSPODScene.html#o16">SPODScene</a><li>nGLSLBinarySize
: <a class="el" href="structSPVRTPFXParserShader.html#o6">SPVRTPFXParserShader</a><li>nIdx
: <a class="el" href="structSPVRTPFXParserSemantic.html#o2">SPVRTPFXParserSemantic</a>, <a class="el" href="structSPODNode.html#o0">SPODNode</a>, <a class="el" href="structSPVRTPFXUniform.html#o2">SPVRTPFXUniform</a><li>nIdxCnt
: <a class="el" href="structPVRTShadowVolShadowVol.html#o0">PVRTShadowVolShadowVol</a><li>nIdxMaterial
: <a class="el" href="structSPODNode.html#o2">SPODNode</a><li>nIdxParent
: <a class="el" href="structSPODNode.html#o3">SPODNode</a><li>nIdxTarget
: <a class="el" href="structSPODLight.html#o0">SPODLight</a>, <a class="el" href="structSPODCamera.html#o0">SPODCamera</a><li>nIdxTexAmbient
: <a class="el" href="structSPODMaterial.html#o2">SPODMaterial</a><li>nIdxTexBump
: <a class="el" href="structSPODMaterial.html#o5">SPODMaterial</a><li>nIdxTexDiffuse
: <a class="el" href="structSPODMaterial.html#o1">SPODMaterial</a><li>nIdxTexEmissive
: <a class="el" href="structSPODMaterial.html#o6">SPODMaterial</a><li>nIdxTexGlossiness
: <a class="el" href="structSPODMaterial.html#o7">SPODMaterial</a><li>nIdxTexOpacity
: <a class="el" href="structSPODMaterial.html#o8">SPODMaterial</a><li>nIdxTexReflection
: <a class="el" href="structSPODMaterial.html#o9">SPODMaterial</a><li>nIdxTexRefraction
: <a class="el" href="structSPODMaterial.html#o10">SPODMaterial</a><li>nIdxTexSpecularColour
: <a class="el" href="structSPODMaterial.html#o3">SPODMaterial</a><li>nIdxTexSpecularLevel
: <a class="el" href="structSPODMaterial.html#o4">SPODMaterial</a><li>nLineVertices
: <a class="el" href="structSPVRTPrint3DWIN.html#o23">SPVRTPrint3DWIN</a><li>nLocation
: <a class="el" href="structSPVRTPFXUniform.html#o0">SPVRTPFXUniform</a><li>nMag
: <a class="el" href="structSPVRTPFXParserTexture.html#o4">SPVRTPFXParserTexture</a><li>nMaterial
: <a class="el" href="structHeaderStruct__Mesh.html#o4">HeaderStruct_Mesh</a><li>nMaxAttributes
: <a class="el" href="structSPVRTPFXParserEffect.html#o9">SPVRTPFXParserEffect</a><li>nMaxTextures
: <a class="el" href="structSPVRTPFXParserEffect.html#o12">SPVRTPFXParserEffect</a><li>nMaxUniforms
: <a class="el" href="structSPVRTPFXParserEffect.html#o6">SPVRTPFXParserEffect</a><li>nMin
: <a class="el" href="structSPVRTPFXParserTexture.html#o3">SPVRTPFXParserTexture</a><li>nMIP
: <a class="el" href="structSPVRTPFXParserTexture.html#o5">SPVRTPFXParserTexture</a><li>nNumAttributes
: <a class="el" href="structSPVRTPFXParserEffect.html#o8">SPVRTPFXParserEffect</a><li>nNumber
: <a class="el" href="structSPVRTPFXParserEffectTexture.html#o0">SPVRTPFXParserEffectTexture</a><li>nNumberDataItems
: <a class="el" href="structSSemanticDefaultDataTypeInfo.html#o2">SSemanticDefaultDataTypeInfo</a><li>nNumCamera
: <a class="el" href="structSPODScene.html#o2">SPODScene</a><li>nNumFaces
: <a class="el" href="structSPODMesh.html#o1">SPODMesh</a>, <a class="el" href="structHeaderStruct__Mesh.html#o1">HeaderStruct_Mesh</a><li>nNumFrame
: <a class="el" href="structSPODScene.html#o15">SPODScene</a><li>nNumLight
: <a class="el" href="structSPODScene.html#o4">SPODScene</a><li>nNumMaterial
: <a class="el" href="structSPODScene.html#o13">SPODScene</a><li>nNumMesh
: <a class="el" href="structSPODScene.html#o6">SPODScene</a><li>nNumMeshNode
: <a class="el" href="structSPODScene.html#o9">SPODScene</a><li>nNumNode
: <a class="el" href="structSPODScene.html#o8">SPODScene</a><li>nNumPatches
: <a class="el" href="structHeaderStruct__Mesh.html#o16">HeaderStruct_Mesh</a><li>nNumStrips
: <a class="el" href="structSPODMesh.html#o5">SPODMesh</a>, <a class="el" href="structHeaderStruct__Mesh.html#o2">HeaderStruct_Mesh</a><li>nNumSubdivisions
: <a class="el" href="structHeaderStruct__Mesh.html#o18">HeaderStruct_Mesh</a><li>nNumTexture
: <a class="el" href="structSPODScene.html#o11">SPODScene</a><li>nNumTextures
: <a class="el" href="structSPVRTPFXParserEffect.html#o11">SPVRTPFXParserEffect</a><li>nNumUniforms
: <a class="el" href="structSPVRTPFXParserEffect.html#o5">SPVRTPFXParserEffect</a><li>nNumUVW
: <a class="el" href="structSPODMesh.html#o2">SPODMesh</a><li>nNumVertex
: <a class="el" href="structSPODMesh.html#o0">SPODMesh</a>, <a class="el" href="structHeaderStruct__Mesh.html#o0">HeaderStruct_Mesh</a><li>nNumVertices
: <a class="el" href="structHeaderStruct__Mesh.html#o17">HeaderStruct_Mesh</a><li>normalize()
: <a class="el" href="structPVRTVec4.html#a20">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a19">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a19">PVRTVec2</a><li>normalized()
: <a class="el" href="structPVRTVec4.html#a21">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a20">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a20">PVRTVec2</a><li>npos
: <a class="el" href="classCPVRTString.html#s0">CPVRTString</a><li>nSemantic
: <a class="el" href="structSPVRTPFXUniform.html#o1">SPVRTPFXUniform</a><li>nStride
: <a class="el" href="classCPODData.html#o2">CPODData</a><li>nT
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o5">PVRTShadowVolShadowMesh</a><li>nTitleVerticesL
: <a class="el" href="structSPVRTPrint3DWIN.html#o12">SPVRTPrint3DWIN</a><li>nTitleVerticesR
: <a class="el" href="structSPVRTPrint3DWIN.html#o13">SPVRTPrint3DWIN</a><li>nType
: <a class="el" href="structHeaderStruct__Mesh.html#o15">HeaderStruct_Mesh</a><li>nV
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o3">PVRTShadowVolShadowMesh</a><li>nVis
: <a class="el" href="structPVRTShadowVolMEdge.html#o2">PVRTShadowVolMEdge</a><li>nWinding
: <a class="el" href="structPVRTShadowVolMTriangle.html#o5">PVRTShadowVolMTriangle</a><li>nWrapR
: <a class="el" href="structSPVRTPFXParserTexture.html#o8">SPVRTPFXParserTexture</a><li>nWrapS
: <a class="el" href="structSPVRTPFXParserTexture.html#o6">SPVRTPFXParserTexture</a><li>nWrapT
: <a class="el" href="structSPVRTPFXParserTexture.html#o7">SPVRTPFXParserTexture</a></ul>
<h3><a class="anchor" name="index_o">- o -</a></h3><ul>
<li>OGL
: <a class="el" href="structPVRTMat4.html#w2w0">PVRTMat4</a><li>operator *
: <a class="el" href="structPVRTMat4.html#a14">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a14">PVRTMat3</a>, <a class="el" href="structPVRTVec4.html#n0">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a11">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a9">PVRTVec2</a><li>operator *=()
: <a class="el" href="structPVRTMat4.html#a15">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a13">PVRTMat3</a>, <a class="el" href="structPVRTVec4.html#a13">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a12">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a11">PVRTVec2</a><li>operator!=()
: <a class="el" href="structPVRTVec4.html#a17">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a16">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a16">PVRTVec2</a>, <a class="el" href="classCPVRTString.html#a29">CPVRTString</a><li>operator()()
: <a class="el" href="structPVRTMat4.html#a4">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a5">PVRTMat3</a><li>operator+
: <a class="el" href="structPVRTMat4.html#a6">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a7">PVRTMat3</a>, <a class="el" href="structPVRTVec4.html#a6">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a5">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a5">PVRTVec2</a>, <a class="el" href="classCPVRTString.html#n4">CPVRTString</a><li>operator+=()
: <a class="el" href="structPVRTMat4.html#a8">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a9">PVRTMat3</a>, <a class="el" href="structPVRTVec4.html#a8">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a7">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a7">PVRTVec2</a>, <a class="el" href="classCPVRTString.html#a61">CPVRTString</a><li>operator-()
: <a class="el" href="structPVRTMat4.html#a7">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a8">PVRTMat3</a>, <a class="el" href="structPVRTVec4.html#a7">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#n0">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#n0">PVRTVec2</a><li>operator-=()
: <a class="el" href="structPVRTMat4.html#a9">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a10">PVRTMat3</a>, <a class="el" href="structPVRTVec4.html#a9">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a8">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a8">PVRTVec2</a><li>operator/
: <a class="el" href="structPVRTVec4.html#a14">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a13">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a12">PVRTVec2</a><li>operator/=()
: <a class="el" href="structPVRTVec4.html#a15">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a14">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a14">PVRTVec2</a><li>operator&lt;()
: <a class="el" href="classCPVRTString.html#a25">CPVRTString</a><li>operator=()
: <a class="el" href="structPVRTMat4.html#a13">PVRTMat4</a>, <a class="el" href="classCPVRTString.html#a64">CPVRTString</a><li>operator==()
: <a class="el" href="structPVRTVec4.html#a16">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a15">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a15">PVRTVec2</a>, <a class="el" href="classCPVRTString.html#a27">CPVRTString</a><li>operator[]()
: <a class="el" href="classCPVRTString.html#a66">CPVRTString</a>, <a class="el" href="classPVRTMATRIX3x.html#a0">PVRTMATRIX3x</a>, <a class="el" href="classPVRTMATRIX3f.html#a0">PVRTMATRIX3f</a>, <a class="el" href="classPVRTMATRIXx.html#a0">PVRTMATRIXx</a>, <a class="el" href="classPVRTMATRIXf.html#a0">PVRTMATRIXf</a><li>Ortho()
: <a class="el" href="structPVRTMat4.html#e6">PVRTMat4</a></ul>
<h3><a class="anchor" name="index_p">- p -</a></h3><ul>
<li>p
: <a class="el" href="structSPVRTPFXTexture.html#o0">SPVRTPFXTexture</a>, <a class="el" href="structSPVRTPFXUniformSemantic.html#o0">SPVRTPFXUniformSemantic</a><li>ParseFromFile()
: <a class="el" href="classCPVRTPFXParser.html#a3">CPVRTPFXParser</a><li>ParseFromMemory()
: <a class="el" href="classCPVRTPFXParser.html#a2">CPVRTPFXParser</a><li>Patch
: <a class="el" href="structHeaderStruct__Mesh.html#o21">HeaderStruct_Mesh</a><li>pbData
: <a class="el" href="structSPVRTSemanticDefaultData.html#o2">SPVRTSemanticDefaultData</a><li>pbGLSLBinary
: <a class="el" href="structSPVRTPFXParserShader.html#o5">SPVRTPFXParserShader</a><li>pBuffer
: <a class="el" href="structCPVRTMemoryFileSystem_1_1SFileInfo.html#o1">CPVRTMemoryFileSystem::SFileInfo</a><li>pCamera
: <a class="el" href="structSPODScene.html#o3">SPODScene</a><li>pControlPoints
: <a class="el" href="structHeaderStruct__Mesh.html#o19">HeaderStruct_Mesh</a><li>pData
: <a class="el" href="classCPODData.html#o3">CPODData</a><li>pE
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o1">PVRTShadowVolShadowMesh</a><li>pE0
: <a class="el" href="structPVRTShadowVolMTriangle.html#o1">PVRTShadowVolMTriangle</a><li>pE1
: <a class="el" href="structPVRTShadowVolMTriangle.html#o2">PVRTShadowVolMTriangle</a><li>pE2
: <a class="el" href="structPVRTShadowVolMTriangle.html#o3">PVRTShadowVolMTriangle</a><li>Perspective()
: <a class="el" href="structPVRTMat4.html#e18">PVRTMat4</a><li>PerspectiveFloatDepth()
: <a class="el" href="structPVRTMat4.html#e19">PVRTMat4</a><li>PerspectiveFloatDepthLH()
: <a class="el" href="structPVRTMat4.html#e12">PVRTMat4</a><li>PerspectiveFloatDepthRH()
: <a class="el" href="structPVRTMat4.html#e11">PVRTMat4</a><li>PerspectiveFov()
: <a class="el" href="structPVRTMat4.html#e20">PVRTMat4</a><li>PerspectiveFovFloatDepth()
: <a class="el" href="structPVRTMat4.html#e21">PVRTMat4</a><li>PerspectiveFovFloatDepthLH()
: <a class="el" href="structPVRTMat4.html#e16">PVRTMat4</a><li>PerspectiveFovFloatDepthRH()
: <a class="el" href="structPVRTMat4.html#e15">PVRTMat4</a><li>PerspectiveFovLH()
: <a class="el" href="structPVRTMat4.html#e14">PVRTMat4</a><li>PerspectiveFovRH()
: <a class="el" href="structPVRTMat4.html#e13">PVRTMat4</a><li>PerspectiveLH()
: <a class="el" href="structPVRTMat4.html#e10">PVRTMat4</a><li>PerspectiveRH()
: <a class="el" href="structPVRTMat4.html#e9">PVRTMat4</a><li>pFaces
: <a class="el" href="structHeaderStruct__Mesh.html#o12">HeaderStruct_Mesh</a><li>pfAnimFOV
: <a class="el" href="structSPODCamera.html#o4">SPODCamera</a><li>pfAnimMatrix
: <a class="el" href="structSPODNode.html#o12">SPODNode</a><li>pfAnimPosition
: <a class="el" href="structSPODNode.html#o6">SPODNode</a><li>pfAnimRotation
: <a class="el" href="structSPODNode.html#o8">SPODNode</a><li>pfAnimScale
: <a class="el" href="structSPODNode.html#o10">SPODNode</a><li>pfBlendColour
: <a class="el" href="structSPODMaterial.html#o24">SPODMaterial</a><li>pfBlendFactor
: <a class="el" href="structSPODMaterial.html#o25">SPODMaterial</a><li>pfColour
: <a class="el" href="structSPODLight.html#o1">SPODLight</a><li>pfColourAmbient
: <a class="el" href="structSPODScene.html#o1">SPODScene</a><li>pfColourBackground
: <a class="el" href="structSPODScene.html#o0">SPODScene</a><li>pfData
: <a class="el" href="structSPVRTSemanticDefaultData.html#o0">SPVRTSemanticDefaultData</a><li>pfMatAmbient
: <a class="el" href="structSPODMaterial.html#o12">SPODMaterial</a><li>pfMatDiffuse
: <a class="el" href="structSPODMaterial.html#o13">SPODMaterial</a><li>pfMatSpecular
: <a class="el" href="structSPODMaterial.html#o14">SPODMaterial</a><li>PFNGLDISCARDFRAMEBUFFEREXT
: <a class="el" href="classCPVRTgles2Ext.html#w10">CPVRTgles2Ext</a><li>PFNGLGETBUFFERPOINTERVOES
: <a class="el" href="classCPVRTgles2Ext.html#w6">CPVRTgles2Ext</a><li>PFNGLMAPBUFFEROES
: <a class="el" href="classCPVRTgles2Ext.html#w4">CPVRTgles2Ext</a><li>PFNGLUNMAPBUFFEROES
: <a class="el" href="classCPVRTgles2Ext.html#w5">CPVRTgles2Ext</a><li>pInterleaved
: <a class="el" href="structSPODMesh.html#o14">SPODMesh</a><li>pLight
: <a class="el" href="structSPODScene.html#o5">SPODScene</a><li>pLineVtx
: <a class="el" href="structSPVRTPrint3DWIN.html#o24">SPVRTPrint3DWIN</a><li>pMaterial
: <a class="el" href="structSPODScene.html#o14">SPODScene</a><li>pMesh
: <a class="el" href="structSPODScene.html#o7">SPODScene</a><li>pnAnimMatrixIdx
: <a class="el" href="structSPODNode.html#o11">SPODNode</a><li>pnAnimPositionIdx
: <a class="el" href="structSPODNode.html#o5">SPODNode</a><li>pnAnimRotationIdx
: <a class="el" href="structSPODNode.html#o7">SPODNode</a><li>pnAnimScaleIdx
: <a class="el" href="structSPODNode.html#o9">SPODNode</a><li>pnBatchBoneCnt
: <a class="el" href="classCPVRTBoneBatches.html#o1">CPVRTBoneBatches</a><li>pnBatches
: <a class="el" href="classCPVRTBoneBatches.html#o0">CPVRTBoneBatches</a><li>pnBatchOffset
: <a class="el" href="classCPVRTBoneBatches.html#o2">CPVRTBoneBatches</a><li>pnData
: <a class="el" href="structSPVRTSemanticDefaultData.html#o1">SPVRTSemanticDefaultData</a><li>pNode
: <a class="el" href="structSPODScene.html#o10">SPODScene</a><li>pNormals
: <a class="el" href="structHeaderStruct__Mesh.html#o8">HeaderStruct_Mesh</a><li>pnStripLength
: <a class="el" href="structSPODMesh.html#o4">SPODMesh</a><li>Point
: <a class="el" href="structPVRTBOUNDINGBOX__TAG.html#o0">PVRTBOUNDINGBOX_TAG</a><li>postTranslate()
: <a class="el" href="structPVRTMat4.html#a20">PVRTMat4</a><li>pPackedVertex
: <a class="el" href="structHeaderStruct__Mesh.html#o9">HeaderStruct_Mesh</a><li>preTranslate()
: <a class="el" href="structPVRTMat4.html#a22">PVRTMat4</a><li>primcount
: <a class="el" href="classCPVRTgles2Ext.html#w9">CPVRTgles2Ext</a><li>Print3D()
: <a class="el" href="classCPVRTPrint3D.html#a3">CPVRTPrint3D</a><li>psAttribute
: <a class="el" href="structSPVRTPFXParserEffect.html#o7">SPVRTPFXParserEffect</a><li>psTextures
: <a class="el" href="structSPVRTPFXParserEffect.html#o10">SPVRTPFXParserEffect</a><li>pStripLength
: <a class="el" href="structHeaderStruct__Mesh.html#o14">HeaderStruct_Mesh</a><li>pStrips
: <a class="el" href="structHeaderStruct__Mesh.html#o13">HeaderStruct_Mesh</a><li>psUniform
: <a class="el" href="structSPVRTPFXParserEffect.html#o4">SPVRTPFXParserEffect</a><li>psUVW
: <a class="el" href="structSPODMesh.html#o10">SPODMesh</a><li>pszAnnotation
: <a class="el" href="structSPVRTPFXParserEffect.html#o1">SPVRTPFXParserEffect</a><li>pszCopyright
: <a class="el" href="structSPVRTPFXParserHeader.html#o2">SPVRTPFXParserHeader</a><li>pszDescription
: <a class="el" href="structSPVRTPFXParserHeader.html#o1">SPVRTPFXParserHeader</a><li>pszEffectFile
: <a class="el" href="structSPODMaterial.html#o16">SPODMaterial</a><li>pszEffectName
: <a class="el" href="structSPODMaterial.html#o17">SPODMaterial</a><li>pszFile
: <a class="el" href="structSPVRTPFXParserTexture.html#o1">SPVRTPFXParserTexture</a><li>pszFilename
: <a class="el" href="structCPVRTMemoryFileSystem_1_1SFileInfo.html#o0">CPVRTMemoryFileSystem::SFileInfo</a><li>pszFragmentShaderName
: <a class="el" href="structSPVRTPFXParserEffect.html#o3">SPVRTPFXParserEffect</a><li>pszGLSLBinaryFile
: <a class="el" href="structSPVRTPFXParserShader.html#o3">SPVRTPFXParserShader</a><li>pszGLSLcode
: <a class="el" href="structSPVRTPFXParserShader.html#o4">SPVRTPFXParserShader</a><li>pszGLSLfile
: <a class="el" href="structSPVRTPFXParserShader.html#o2">SPVRTPFXParserShader</a><li>pszName
: <a class="el" href="structSPVRTPFXParserEffect.html#o0">SPVRTPFXParserEffect</a>, <a class="el" href="structSPVRTPFXParserEffectTexture.html#o1">SPVRTPFXParserEffectTexture</a>, <a class="el" href="structSPVRTPFXParserSemantic.html#o0">SPVRTPFXParserSemantic</a>, <a class="el" href="structSSemanticDefaultDataTypeInfo.html#o1">SSemanticDefaultDataTypeInfo</a>, <a class="el" href="structSPVRTPFXParserShader.html#o0">SPVRTPFXParserShader</a>, <a class="el" href="structSPVRTPFXParserTexture.html#o0">SPVRTPFXParserTexture</a>, <a class="el" href="structSPODMaterial.html#o0">SPODMaterial</a>, <a class="el" href="structSPODTexture.html#o0">SPODTexture</a>, <a class="el" href="structSPODNode.html#o1">SPODNode</a><li>pszNodeName
: <a class="el" href="structSPVRTPFXRenderPass.html#o6">SPVRTPFXRenderPass</a><li>pszSemanticName
: <a class="el" href="structSPVRTPFXRenderPass.html#o3">SPVRTPFXRenderPass</a><li>pszValue
: <a class="el" href="structSPVRTPFXParserSemantic.html#o1">SPVRTPFXParserSemantic</a><li>pszVersion
: <a class="el" href="structSPVRTPFXParserHeader.html#o0">SPVRTPFXParserHeader</a><li>pszVertexShaderName
: <a class="el" href="structSPVRTPFXParserEffect.html#o2">SPVRTPFXParserEffect</a><li>pT
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o2">PVRTShadowVolShadowMesh</a><li>pTextBuffer
: <a class="el" href="structSPVRTPrint3DWIN.html#o2">SPVRTPrint3DWIN</a><li>pTexture
: <a class="el" href="structSPODScene.html#o12">SPODScene</a><li>pTitleVtxL
: <a class="el" href="structSPVRTPrint3DWIN.html#o14">SPVRTPrint3DWIN</a><li>pTitleVtxR
: <a class="el" href="structSPVRTPrint3DWIN.html#o15">SPVRTPrint3DWIN</a><li>ptr()
: <a class="el" href="structPVRTMat4.html#a23">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a18">PVRTMat3</a>, <a class="el" href="structPVRTVec4.html#a23">PVRTVec4</a>, <a class="el" href="structPVRTVec3.html#a23">PVRTVec3</a>, <a class="el" href="structPVRTVec2.html#a23">PVRTVec2</a>, <a class="el" href="classCPVRTSingleton.html#e1">CPVRTSingleton&lt; T &gt;</a><li>push_back()
: <a class="el" href="classCPVRTString.html#a52">CPVRTString</a><li>pUV
: <a class="el" href="structHeaderStruct__Mesh.html#o7">HeaderStruct_Mesh</a><li>pUVs
: <a class="el" href="structHeaderStruct__Mesh.html#o20">HeaderStruct_Mesh</a><li>pV
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o0">PVRTShadowVolShadowMesh</a><li>pVertex
: <a class="el" href="structHeaderStruct__Mesh.html#o6">HeaderStruct_Mesh</a><li>pVertexColor
: <a class="el" href="structHeaderStruct__Mesh.html#o10">HeaderStruct_Mesh</a><li>pVertexMaterial
: <a class="el" href="structHeaderStruct__Mesh.html#o11">HeaderStruct_Mesh</a><li>PVRTMat3()
: <a class="el" href="structPVRTMat3.html#a3">PVRTMat3</a><li>PVRTMat4()
: <a class="el" href="structPVRTMat4.html#a2">PVRTMat4</a><li>PVRTVec2()
: <a class="el" href="structPVRTVec2.html#a4">PVRTVec2</a><li>PVRTVec3()
: <a class="el" href="structPVRTVec3.html#a4">PVRTVec3</a><li>PVRTVec4()
: <a class="el" href="structPVRTVec4.html#a5">PVRTVec4</a><li>pWindowVtxText
: <a class="el" href="structSPVRTPrint3DWIN.html#o26">SPVRTPrint3DWIN</a><li>pWindowVtxTitle
: <a class="el" href="structSPVRTPrint3DWIN.html#o25">SPVRTPrint3DWIN</a></ul>
<h3><a class="anchor" name="index_r">- r -</a></h3><ul>
<li>ReadFromFile()
: <a class="el" href="classCPVRTModelPOD.html#a2">CPVRTModelPOD</a><li>ReadFromMemory()
: <a class="el" href="classCPVRTModelPOD.html#a4">CPVRTModelPOD</a><li>reference
: <a class="el" href="classCPVRTString.html#w2">CPVRTString</a><li>RegisterMemoryFile()
: <a class="el" href="classCPVRTMemoryFileSystem.html#e0">CPVRTMemoryFileSystem</a><li>Release()
: <a class="el" href="classCPVRTBoneBatches.html#a1">CPVRTBoneBatches</a><li>ReleaseTextures()
: <a class="el" href="classCPVRTPrint3D.html#a17">CPVRTPrint3D</a><li>reserve()
: <a class="el" href="classCPVRTString.html#a53">CPVRTString</a><li>reserved
: <a class="el" href="structSPVRTContext.html#o0">SPVRTContext</a><li>Reset()
: <a class="el" href="classCPODData.html#a0">CPODData</a><li>resize()
: <a class="el" href="classCPVRTString.html#a54">CPVRTString</a><li>rhw
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o3">SPVRTPrint3DAPIVertex</a><li>rotated90()
: <a class="el" href="structPVRTVec2.html#a21">PVRTVec2</a><li>Rotation2D()
: <a class="el" href="structPVRTMat3.html#e4">PVRTMat3</a><li>RotationX()
: <a class="el" href="structPVRTMat4.html#e1">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#e1">PVRTMat3</a><li>RotationY()
: <a class="el" href="structPVRTMat4.html#e2">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#e2">PVRTMat3</a><li>RotationZ()
: <a class="el" href="structPVRTMat4.html#e3">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#e3">PVRTMat3</a></ul>
<h3><a class="anchor" name="index_s">- s -</a></h3><ul>
<li>s_AtExit
: <a class="el" href="classCPVRTMemoryFileSystem.html#t0">CPVRTMemoryFileSystem</a><li>s_i32Capacity
: <a class="el" href="classCPVRTMemoryFileSystem.html#t3">CPVRTMemoryFileSystem</a><li>s_i32NumFiles
: <a class="el" href="classCPVRTMemoryFileSystem.html#t2">CPVRTMemoryFileSystem</a><li>s_pFileInfo
: <a class="el" href="classCPVRTMemoryFileSystem.html#t1">CPVRTMemoryFileSystem</a><li>s_ReadPath
: <a class="el" href="classCPVRTResourceFile.html#t0">CPVRTResourceFile</a><li>SavePOD()
: <a class="el" href="classCPVRTModelPOD.html#a32">CPVRTModelPOD</a><li>sBinormals
: <a class="el" href="structSPODMesh.html#o9">SPODMesh</a><li>sBoneBatches
: <a class="el" href="structSPODMesh.html#o15">SPODMesh</a><li>sBoneIdx
: <a class="el" href="structSPODMesh.html#o12">SPODMesh</a><li>sBoneWeight
: <a class="el" href="structSPODMesh.html#o13">SPODMesh</a><li>Scale()
: <a class="el" href="structPVRTMat4.html#e4">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#e5">PVRTMat3</a><li>Scale2D()
: <a class="el" href="structPVRTMat3.html#e6">PVRTMat3</a><li>sDefaultValue
: <a class="el" href="structSPVRTPFXParserSemantic.html#o3">SPVRTPFXParserSemantic</a><li>SetDefaultUniformValue()
: <a class="el" href="classCPVRTPFXEffect.html#a9">CPVRTPFXEffect</a><li>SetFrame()
: <a class="el" href="classCPVRTModelPOD.html#a10">CPVRTModelPOD</a><li>SetReadPath()
: <a class="el" href="classCPVRTResourceFile.html#e0">CPVRTResourceFile</a><li>SetText()
: <a class="el" href="classCPVRTPrint3D.html#a10">CPVRTPrint3D</a><li>SetTexture()
: <a class="el" href="classCPVRTPFXEffect.html#a8">CPVRTPFXEffect</a><li>SetTextures()
: <a class="el" href="classCPVRTPrint3D.html#a2">CPVRTPrint3D</a><li>SetTitle()
: <a class="el" href="classCPVRTPrint3D.html#a12">CPVRTPrint3D</a><li>SetViewportSize()
: <a class="el" href="classCPVRTPFXParser.html#a4">CPVRTPFXParser</a><li>SetWindow()
: <a class="el" href="classCPVRTPrint3D.html#a11">CPVRTPrint3D</a><li>SetWindowFlags()
: <a class="el" href="classCPVRTPrint3D.html#a13">CPVRTPrint3D</a><li>sFaces
: <a class="el" href="structSPODMesh.html#o3">SPODMesh</a><li>size()
: <a class="el" href="classCPVRTString.html#a55">CPVRTString</a><li>Size
: <a class="el" href="classCPVRTResourceFile.html#a5">CPVRTResourceFile</a>, <a class="el" href="structCPVRTMemoryFileSystem_1_1SFileInfo.html#o2">CPVRTMemoryFileSystem::SFileInfo</a><li>size_type
: <a class="el" href="classCPVRTString.html#w0">CPVRTString</a><li>sNormals
: <a class="el" href="structSPODMesh.html#o7">SPODMesh</a><li>SPVRTPFXParserTexture()
: <a class="el" href="structSPVRTPFXParserTexture.html#a0">SPVRTPFXParserTexture</a><li>SPVRTPFXRenderPass()
: <a class="el" href="structSPVRTPFXRenderPass.html#a0">SPVRTPFXRenderPass</a><li>sTangents
: <a class="el" href="structSPODMesh.html#o8">SPODMesh</a><li>StringPtr()
: <a class="el" href="classCPVRTResourceFile.html#a7">CPVRTResourceFile</a><li>substr()
: <a class="el" href="classCPVRTString.html#a56">CPVRTString</a><li>sVertex
: <a class="el" href="structSPODMesh.html#o6">SPODMesh</a><li>sVtxColours
: <a class="el" href="structSPODMesh.html#o11">SPODMesh</a><li>swap()
: <a class="el" href="classCPVRTString.html#a57">CPVRTString</a><li>sx
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o0">SPVRTPrint3DAPIVertex</a><li>sy
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o1">SPVRTPrint3DAPIVertex</a><li>sz
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o2">SPVRTPrint3DAPIVertex</a></ul>
<h3><a class="anchor" name="index_t">- t -</a></h3><ul>
<li>toLower()
: <a class="el" href="classCPVRTString.html#a58">CPVRTString</a><li>Translation()
: <a class="el" href="structPVRTMat4.html#e5">PVRTMat4</a><li>Translation2D()
: <a class="el" href="structPVRTMat3.html#e7">PVRTMat3</a><li>transpose()
: <a class="el" href="structPVRTMat4.html#a18">PVRTMat4</a>, <a class="el" href="structPVRTMat3.html#a17">PVRTMat3</a><li>tu
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o5">SPVRTPrint3DAPIVertex</a><li>tv
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o6">SPVRTPrint3DAPIVertex</a><li>type
: <a class="el" href="classCPVRTgles2Ext.html#w1">CPVRTgles2Ext</a></ul>
<h3><a class="anchor" name="index_u">- u -</a></h3><ul>
<li>u32Type
: <a class="el" href="structSPVRTPFXParserEffectTexture.html#o2">SPVRTPFXParserEffectTexture</a><li>ui
: <a class="el" href="structSPVRTPFXTexture.html#o1">SPVRTPFXTexture</a><li>uiFlags
: <a class="el" href="structSPVRTPFXParserTexture.html#o11">SPVRTPFXParserTexture</a><li>uiHeight
: <a class="el" href="structSPVRTPFXParserTexture.html#o10">SPVRTPFXParserTexture</a><li>uiWidth
: <a class="el" href="structSPVRTPFXParserTexture.html#o9">SPVRTPFXParserTexture</a></ul>
<h3><a class="anchor" name="index_v">- v -</a></h3><ul>
<li>value_type
: <a class="el" href="classCPVRTString.html#w1">CPVRTString</a><li>vecPos
: <a class="el" href="structSPVRTPFXRenderPass.html#o5">SPVRTPFXRenderPass</a><li>vNormal
: <a class="el" href="structPVRTShadowVolMTriangle.html#o4">PVRTShadowVolMTriangle</a><li>void()
: <a class="el" href="classCPVRTgles2Ext.html#a1">CPVRTgles2Ext</a></ul>
<h3><a class="anchor" name="index_w">- w -</a></h3><ul>
<li>w
: <a class="el" href="structPVRTShadowVolMTriangle.html#o0">PVRTShadowVolMTriangle</a>, <a class="el" href="structPVRTQUATERNIONx.html#o3">PVRTQUATERNIONx</a>, <a class="el" href="structPVRTQUATERNIONf.html#o3">PVRTQUATERNIONf</a>, <a class="el" href="structPVRTVECTOR4x.html#o3">PVRTVECTOR4x</a>, <a class="el" href="structPVRTVECTOR4f.html#o3">PVRTVECTOR4f</a><li>wV0
: <a class="el" href="structPVRTShadowVolMEdge.html#o0">PVRTShadowVolMEdge</a><li>wV1
: <a class="el" href="structPVRTShadowVolMEdge.html#o1">PVRTShadowVolMEdge</a></ul>
<h3><a class="anchor" name="index_x">- x -</a></h3><ul>
<li>x
: <a class="el" href="structPVRTVec2.html#o0">PVRTVec2</a>, <a class="el" href="structPVRTQUATERNIONx.html#o0">PVRTQUATERNIONx</a>, <a class="el" href="structPVRTQUATERNIONf.html#o0">PVRTQUATERNIONf</a>, <a class="el" href="structPVRTVECTOR4x.html#o0">PVRTVECTOR4x</a>, <a class="el" href="structPVRTVECTOR4f.html#o0">PVRTVECTOR4f</a>, <a class="el" href="structPVRTVECTOR3x.html#o0">PVRTVECTOR3x</a>, <a class="el" href="structPVRTVECTOR3f.html#o0">PVRTVECTOR3f</a>, <a class="el" href="structPVRTVECTOR2x.html#o0">PVRTVECTOR2x</a>, <a class="el" href="structPVRTVECTOR2f.html#o0">PVRTVECTOR2f</a></ul>
<h3><a class="anchor" name="index_y">- y -</a></h3><ul>
<li>y
: <a class="el" href="structPVRTVec2.html#o1">PVRTVec2</a>, <a class="el" href="structPVRTQUATERNIONx.html#o1">PVRTQUATERNIONx</a>, <a class="el" href="structPVRTQUATERNIONf.html#o1">PVRTQUATERNIONf</a>, <a class="el" href="structPVRTVECTOR4x.html#o1">PVRTVECTOR4x</a>, <a class="el" href="structPVRTVECTOR4f.html#o1">PVRTVECTOR4f</a>, <a class="el" href="structPVRTVECTOR3x.html#o1">PVRTVECTOR3x</a>, <a class="el" href="structPVRTVECTOR3f.html#o1">PVRTVECTOR3f</a>, <a class="el" href="structPVRTVECTOR2x.html#o1">PVRTVECTOR2x</a>, <a class="el" href="structPVRTVECTOR2f.html#o1">PVRTVECTOR2f</a></ul>
<h3><a class="anchor" name="index_z">- z -</a></h3><ul>
<li>z
: <a class="el" href="structPVRTQUATERNIONx.html#o2">PVRTQUATERNIONx</a>, <a class="el" href="structPVRTQUATERNIONf.html#o2">PVRTQUATERNIONf</a>, <a class="el" href="structPVRTVECTOR4x.html#o2">PVRTVECTOR4x</a>, <a class="el" href="structPVRTVECTOR4f.html#o2">PVRTVECTOR4f</a>, <a class="el" href="structPVRTVECTOR3x.html#o2">PVRTVECTOR3x</a>, <a class="el" href="structPVRTVECTOR3f.html#o2">PVRTVECTOR3f</a></ul>
<h3><a class="anchor" name="index_~">- ~ -</a></h3><ul>
<li>~CAtExit()
: <a class="el" href="classCPVRTMemoryFileSystem_1_1CAtExit.html#a0">CPVRTMemoryFileSystem::CAtExit</a><li>~CPVRTBackground()
: <a class="el" href="classCPVRTBackground.html#a1">CPVRTBackground</a><li>~CPVRTModelPOD()
: <a class="el" href="classCPVRTModelPOD.html#a1">CPVRTModelPOD</a><li>~CPVRTPFXEffect()
: <a class="el" href="classCPVRTPFXEffect.html#a2">CPVRTPFXEffect</a><li>~CPVRTPFXParser()
: <a class="el" href="classCPVRTPFXParser.html#a1">CPVRTPFXParser</a><li>~CPVRTPrint3D()
: <a class="el" href="classCPVRTPrint3D.html#a1">CPVRTPrint3D</a><li>~CPVRTResourceFile()
: <a class="el" href="classCPVRTResourceFile.html#a2">CPVRTResourceFile</a><li>~CPVRTSingleton()
: <a class="el" href="classCPVRTSingleton.html#b1">CPVRTSingleton&lt; T &gt;</a><li>~CPVRTString()
: <a class="el" href="classCPVRTString.html#a5">CPVRTString</a><li>~SPVRTPFXRenderPass()
: <a class="el" href="structSPVRTPFXRenderPass.html#a1">SPVRTPFXRenderPass</a></ul>
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